All-in-one adventures

Everything you need to run a session of 5e!

William P. Gill's Thrilling Adventures

 FAQs

  • Within reason, everything you need to run a game of 5e! The kits come with a full, standalone story with copious DM notes to allow you to run a game from start to finish. You also will get a standee for every monster and enemy you’ll fight. Not only this, but you’ll get rough maps to plan your encounters, stat blocks for all enemies, and even special items and loot to give your players. Note: Players will need their own characters (ready made sheets can be found online, or of course from official sources).

  • They’re super easy to use. Just cut along the dotted lines, fold in half and they’re ready! You can use plastic stands or bulldog clips to use as bases, but they’re not necessary.

  • The stories are designed to be standalone. You can just choose one that sounds cool! Certain enemies will appear across scenarios, but no prior knowledge is necessary.

  • The aim is for beginner DMs to have everything they need, and they are perfect for a first time DM. However, even seasoned DMs can get great quality models, fun stories and neat new items that can be worked into existing campaigns.

  • Generally, the adventures are split into three acts, with a finale. For a group of three players and one DM, they should take around 4 hours, and with four players they can run to around six hours. We recommend splitting your adventure into two parts, and the adventures themselves have handy stopping points to let you know the best time to have a break!